![rfactor 2 tracks with weather rfactor 2 tracks with weather](https://i.ytimg.com/vi/r_AIUU1V944/maxresdefault.jpg)
Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).Updated tyre grip calculations on rubbered in areas when surfaces are wet.New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.Added configurable gear shift protection.Direct heat transfer between water and oil.Implemented enhanced cooling system for oil & water with new parameters in the.Backwards compatibility with existing cars and tracks.New sparks particle effect that gets activated when undertray points of the car scrapes on the ground.Additional light emission from particle.Movement behaviour based on airflow estimations around the car.Particle movement and camera movement based motion blur that can be clamped to a target camera refresh rate (shutter speed).New behaviour archetype concept in the rF2Particles.pcd file.Fixed an issue in VR where replay mode would not render correctly.Fixed an issue in VR where the scene would over exposure.Passed through particle settings refining Spray, Dust, Smoke and more.Updated Rain Particle settings and fixed rendering on ultrawide screens.Updated reflections on PBR Road and Curb Shaders.Fixed lighting on spray during wet conditions, and tweaked particle profile.Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.Fixed an issue where Clouds would disappear at really high altitudes.Improved cloud selection at different weather settings.Reduced Exposure a touch when the sun is around 10 degrees of altitude.Minor Atmospheric Corrections, including linking AirMass to AirPollution,.Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.Corrected Sky Colour to remove Cyan Effect.This should result in smoother lighting changes at dawn / dusk and as weather conditions change. Decreased interval of Static Mapper updates from 5 minutes to 10 seconds.Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.Corrected Rear Flap System default wet weather disable point to work with new weather ranges.The Default HUD has been updated to show a text description. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. Updated how road and rain conditions are reported.Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.Increased the rate of RealRoad calculations by approximately x4.Added an option to set the amount of water on roads at the start of a session.Removed texture cache to simplify loading a bit.Added a visual driving line feature, this can be toggled from settings.Updated Safety Car added to Retail and ModDev.